As you sell DrugZ through your DealerZ, there’s a chance that the DealerZ can get caught by the police.The level of Risk of getting caught by the police is contingent on the stats of your DealerZ and the type of DrugZ you're selling.
Whether a DealerZ is caught by the police and its results are going to be simulated, players are going to be shown the report of what happened during a specific deal after an X amount of time.
In case a DealerZ is chased by a the enforcement, the endstates are the following
Loss State: DealerZ get caught by the police and (loses all the drugs stock). The DealerZ get locked up and the player can’t use the specific DealerZ for a Y amount of time (unless they choose to bail them out for $DDZ fine in this case the DealerZ can be sent for a new run almost immediately).
Stalemate: DealerZ gets away, the user loses DrugZ but doesn’t have to pay any fine in $DDZ, DealerZ can be used immediately after the run.
Win State: DealerZ evades the police successfully and sells the DrugZ, gains extra stat points and upgrades at the end of the distribution run.
Raids by Law Enforcements on DOZ
These will be randomly simulated police raids on your DOZ, contingent on the Law Enforcement Stat of the BlockZ. The win/loss state will be contingent on your DealerZ respect levels and the stats of your BodyguardZ.
Loss State: DOZ is successfully raided by the enforcements you lose certain amount of DrugZ stock. Your DealerZ get locked up and the player can’t use the specific DealerZ for a Y amount of time (unless they choose to bail them out for $DDZ fine in this case the DealerZ can be sent for a new run almost immediately).
Win State: You manage to fend off the police, DealerZ and BodyGuardZ get upgrades to their stats.